2026Modular Rig Exporter
Framework for exporting easy/clean Characters to inside of Game-Engines
Pipeline TD : Rigging Technical Artist
Tech Artist · Character Rigger · Pipeline TD
I am a Character Rigger and Technical Artist who connects art and technology.
My focus is found in technical problem-solving, which naturally led me to specialize in rigging and technical stuffs.
2026Framework for exporting easy/clean Characters to inside of Game-Engines
Pipeline TD : Rigging Technical Artist
2022I was responsible for Rigging of all characters of this projects.
TD - Rigger
2026PLAYABLETop-down survival shooter for Android built in Unity with custom gameplay systems and VFX
Game Developer · Technical Artist
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Years of experience
0h
Advance Projects Finished
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Technical disciplines
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Shipped mobile title
Building expressive, production-ready rigs — from skeletal hierarchies and skinning to advanced deformation, corrective blendshapes, and constraint systems that hold up under animation pressure.
Bridging the gap between art and engineering. Shader authoring, VFX systems, material pipelines, performance optimization, and making real-time visuals look intentional — not accidental.
Designing and implementing gameplay systems, building editor tooling, and shipping polished interactive experiences. Comfortable across the full Unity stack from prototyping to production.
Automating the repetitive, standardizing the complex. Custom DCC tooling, export pipelines, workflow scripts, and technical documentation that help teams move faster with fewer errors.
Technical depth without
losing the artistic eye.
I work at the intersection of art and engineering — comfortable in a DCC tool, at home in the engine, and always thinking about the pipeline that connects both.
More about me