Agustín
Lozano.

Tech Artist · Character Rigger · Pipeline TD

Scroll

0

Years of experience

0h

Advance Projects Finished

0

Technical disciplines

0

Shipped mobile title

What I Do
01

Character Rigging

Design and Build scripts publishers in Python/MEL production-ready for export rigs from Maya/Blender to engine balance with Deformation/Quality/ReUsability/Solid skeletal setups for mobile games priority good perfomrance

BlenderMayaScriptingPythonMEL
02

Unity/UE5

Design and implement animations/rigs inside of Engines totally optimized and ready for production.

C#Shader GraphVFX GraphURPPythonMELAI
03

Unity Game Development

Designing and implementing gameplay systems, building editor tooling, and shipping polished interactive experiences. Comfortable across the full Unity stack from prototyping to production.

C#UnityGameDevEntitiesDOTS
04

Tools & Pipeline

Automating repetitive tasks and standardizing complex workflows. Developing and delivering scripts and lightweight pipeline tools to improve efficiency, enabling teams to move faster with fewer errors.

PythonAI ToolsAutomationPipeline Design

Technical depth without
losing the artistic eye.

I work at the intersection of art and engineering — comfortable in a DCC tool, at home in the engine, and always thinking about the pipeline that connects both.

More about me