2026Modular Rig Exporter
Framework for exporting easy/clean Characters to inside of Game-Engines
Pipeline TD : Rigging Technical Artist
Tech Artist · Character Rigger · Pipeline TD
2026Framework for exporting easy/clean Characters to inside of Game-Engines
Pipeline TD : Rigging Technical Artist
2022I was responsible for Rigging of all characters of this projects.
TD - Rigger
2026PLAYABLETop-down survival shooter for Android built in Unity with custom gameplay systems and VFX
Game Developer · Technical Artist
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Years of experience
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Advance Projects Finished
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Technical disciplines
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Shipped mobile title
Design and Build scripts publishers in Python/MEL production-ready for export rigs from Maya/Blender to engine balance with Deformation/Quality/ReUsability/Solid skeletal setups for mobile games priority good perfomrance
Design and implement animations/rigs inside of Engines totally optimized and ready for production.
Designing and implementing gameplay systems, building editor tooling, and shipping polished interactive experiences. Comfortable across the full Unity stack from prototyping to production.
Automating repetitive tasks and standardizing complex workflows. Developing and delivering scripts and lightweight pipeline tools to improve efficiency, enabling teams to move faster with fewer errors.
Technical depth without
losing the artistic eye.
I work at the intersection of art and engineering — comfortable in a DCC tool, at home in the engine, and always thinking about the pipeline that connects both.
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