Currently work in Buho Animation Studios

Agustín
Lozano.

Tech Artist · Character Rigger · Pipeline TD

I am a Character Rigger and Technical Artist who connects art and technology.

My focus is found in technical problem-solving, which naturally led me to specialize in rigging and technical stuffs.

Scroll

0

Years of experience

0h

Advance Projects Finished

0

Technical disciplines

0

Shipped mobile title

What I Do
01

Character Rigging

Building expressive, production-ready rigs — from skeletal hierarchies and skinning to advanced deformation, corrective blendshapes, and constraint systems that hold up under animation pressure.

BlenderMayaUnitySkinningDeformation
02

Technical Art

Bridging the gap between art and engineering. Shader authoring, VFX systems, material pipelines, performance optimization, and making real-time visuals look intentional — not accidental.

HLSLShader GraphVFX GraphURPOptimization
03

Unity Game Development

Designing and implementing gameplay systems, building editor tooling, and shipping polished interactive experiences. Comfortable across the full Unity stack from prototyping to production.

C#UnityGame SystemsEditor ScriptingDOTS
04

Tools & Pipeline

Automating the repetitive, standardizing the complex. Custom DCC tooling, export pipelines, workflow scripts, and technical documentation that help teams move faster with fewer errors.

PythonC#AutomationDCC ToolsPipeline

Technical depth without
losing the artistic eye.

I work at the intersection of art and engineering — comfortable in a DCC tool, at home in the engine, and always thinking about the pipeline that connects both.

More about me