UnityCharacter RiggingPipeline TD2022

TD - Rigger

I was responsible for Rigging of all characters of this projects.

Role: TD - Rigger

TD - Rigger — ATD - Rigger — B
BA
Challenge

Built efficient/scalable/optimized character rigs for a mobile production environment. Developed body/facial systems optimized, while ensuring smooth animation workflows working done inside of engine.

PROJECTS

Makeover Match - Swap & Style Lilys Garden - Design & Relax MegaSurvivors - Personal Project

Technical Breakdown

Approach

Principal Rigging Artist Focused on clean deformation/animator-friendly rigs with efficent performance and easy to use.

Solution

Built modular Rigging systems in Autodeks Maya with Python and Mel , optimized for mobile performance while maintaining high-quality deformation.

Technical Details

  • Noise-driven dissolve with edge emission and configurable burn color
  • Procedural energy shield with fresnel glow and impact ripple via C# material property injection
  • Multi-layer outline pass using stencil buffer — no post-process dependency
  • Hit-flash shader with adjustable color, intensity, and fall-off curve
  • All shaders authored in URP Shader Graph with HLSL custom function nodes for performance-critical paths

Tools Used

UnityURPShader GraphHLSLC#
Projects

Highlights of rigging and animation work across multiple mobile game projects.

TD - Rigger —  Makeover Match - Characters Line Up

Makeover Match - Characters Line Up

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TD - Rigger — Lilys Garden - Character Rigging demostration

Lilys Garden - Character Rigging demostration

Gallery
TD - Rigger gallery 1
TD - Rigger gallery 2
TD - Rigger gallery 3
TD - Rigger gallery 4
TD - Rigger gallery 5