Me ㇱ
I’m a Technical Artist, Rigger, and Unity Game Developer with over 4 years of professional experience working in mobile games. My work is connect art to engineering with a strong focus on character rigging,performance,animations and scalable pipelines. I graduated from Image Campus with a Higher Technical Degree in 3D Production and Animation and since then I’ve been working in the industry, gaining hands-on experience across multiple disciplines.
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Currently working full-time at Buho Animation Studio with Tactile as a TD - Technical Artist, where I design and implement rigging systems, develop tools, and optimize workflows for mobile game production.

Character Rigging
Design and Build scripts publishers in Python/MEL production-ready for export rigs from Maya/Blender to engine balance with Deformation/Quality/ReUsability/Solid skeletal setups for mobile games priority good perfomrance
Unity/UE5
Design and implement animations/rigs inside of Engines totally optimized and ready for production.
Unity Game Development
Designing and implementing gameplay systems, building editor tooling, and shipping polished interactive experiences. Comfortable across the full Unity stack from prototyping to production.
Tools & Pipeline
Automating repetitive tasks and standardizing complex workflows. Developing and delivering scripts and lightweight pipeline tools to improve efficiency, enabling teams to move faster with fewer errors.
Character Rigger - Technical Artist
Buho Animation Studios - Tactile Games
Led character rigging pipeline, authored URP shaders, built Unity editor tooling, and delivered technical art documentation for a shipped title.
Game Developer
Technical Director in 3D Animation - Image Campus, Argentina
Graduated from Image Campus with a Higher Technical Degree in 3D Production and Animation.
Freelance Technical Artist
Self-Employed
I started to programming and created some stuffs for web,scripts in Python and Games in Unity.