Me ㇱ
I'm a Technical Artist, Rigger, and Unity Game Developer with 4+ years of professional experience shipping mobile games. My work bridges art and engineering — with a strong focus on character rigging, performance, animation, and scalable pipelines.
I graduated from Image Campus with a Higher Technical Degree in 3D Production and Animation, and I've been working in the industry ever since — gaining hands-on experience across multiple disciplines.
Currently working full-time at Buho Animation Studio with Tactile as a Technical Director and Technical Artist — designing rigging systems, developing tools, and optimizing workflows for mobile game production.

Character Rigging
Design and Build scripts publishers in Python/MEL production-ready for export rigs from Maya/Blender to engine balance with Deformation/Quality/ReUsability/Solid skeletal setups for mobile games priority good perfomrance
Unity/UE5
Design and implement animations/rigs inside of Engines totally optimized and ready for production.
Unity Game Development
Designing and implementing gameplay systems, building editor tooling, and shipping polished interactive experiences. Comfortable across the full Unity stack from prototyping to production.
Tools & Pipeline
Automating repetitive tasks and standardizing complex workflows. Developing and delivering scripts and lightweight pipeline tools to improve efficiency, enabling teams to move faster with fewer errors.
Character Rigger · Technical Artist
Buho Animation Studios — Tactile Games
Lead character rigging pipeline, author URP shaders, build Unity editor tooling, and deliver technical art documentation for shipped mobile titles.
Higher Technical Degree in 3D Production and Animation
Tecnicatura Superior en Producción y Animación 3D
Image Campus — Buenos Aires, Argentina
Four-year technical degree covering 3D modeling, rigging, animation, real-time pipelines, and production workflows for film and games.