About

Me ㇱ

I’m a Technical Artist, Rigger, and Unity Game Developer with over 4 years of professional experience working in mobile games. My work is connect art to engineering with a strong focus on character rigging,performance,animations and scalable pipelines. I graduated from Image Campus with a Higher Technical Degree in 3D Production and Animation and since then I’ve been working in the industry, gaining hands-on experience across multiple disciplines.

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Currently working full-time at Buho Animation Studio with Tactile as a TD - Technical Artist, where I design and implement rigging systems, develop tools, and optimize workflows for mobile game production.

Agustin Lozano profile photo
Expertise
01

Character Rigging

Design and Build scripts publishers in Python/MEL production-ready for export rigs from Maya/Blender to engine balance with Deformation/Quality/ReUsability/Solid skeletal setups for mobile games priority good perfomrance

BlenderMayaScriptingPythonMEL
02

Unity/UE5

Design and implement animations/rigs inside of Engines totally optimized and ready for production.

C#Shader GraphVFX GraphURPPythonMELAI
03

Unity Game Development

Designing and implementing gameplay systems, building editor tooling, and shipping polished interactive experiences. Comfortable across the full Unity stack from prototyping to production.

C#UnityGameDevEntitiesDOTS
04

Tools & Pipeline

Automating repetitive tasks and standardizing complex workflows. Developing and delivering scripts and lightweight pipeline tools to improve efficiency, enabling teams to move faster with fewer errors.

PythonAI ToolsAutomationPipeline Design
Tools
MayaUnityBlenderPythonMELC#Shader-GraphGitAI ToolsVS CodeUE5
Experience

Character Rigger - Technical Artist

Buho Animation Studios - Tactile Games

Led character rigging pipeline, authored URP shaders, built Unity editor tooling, and delivered technical art documentation for a shipped title.

2023 — Present

Game Developer

Technical Director in 3D Animation - Image Campus, Argentina

Graduated from Image Campus with a Higher Technical Degree in 3D Production and Animation.

2020 — 2023

Freelance Technical Artist

Self-Employed

I started to programming and created some stuffs for web,scripts in Python and Games in Unity.

2019 — Present