About

Me ㇱ

I'm a Technical Artist, Rigger, and Unity Game Developer with 4+ years of professional experience shipping mobile games. My work bridges art and engineering — with a strong focus on character rigging, performance, animation, and scalable pipelines.

I graduated from Image Campus with a Higher Technical Degree in 3D Production and Animation, and I've been working in the industry ever since — gaining hands-on experience across multiple disciplines.

Currently working full-time at Buho Animation Studio with Tactile as a Technical Director and Technical Artist — designing rigging systems, developing tools, and optimizing workflows for mobile game production.

Agustin Lozano profile photo
Expertise
01

Character Rigging

Design and Build scripts publishers in Python/MEL production-ready for export rigs from Maya/Blender to engine balance with Deformation/Quality/ReUsability/Solid skeletal setups for mobile games priority good perfomrance

BlenderMayaScriptingPythonMEL
02

Unity/UE5

Design and implement animations/rigs inside of Engines totally optimized and ready for production.

C#Shader GraphVFX GraphURPPythonMELAI
03

Unity Game Development

Designing and implementing gameplay systems, building editor tooling, and shipping polished interactive experiences. Comfortable across the full Unity stack from prototyping to production.

C#UnityGameDevEntitiesDOTS
04

Tools & Pipeline

Automating repetitive tasks and standardizing complex workflows. Developing and delivering scripts and lightweight pipeline tools to improve efficiency, enabling teams to move faster with fewer errors.

PythonAI ToolsAutomationPipeline Design
Tools
MayaUnityBlenderPythonMELC#Shader-GraphGitAI ToolsVS CodeUE5
Experience

Character Rigger · Technical Artist

Buho Animation Studios — Tactile Games

Lead character rigging pipeline, author URP shaders, build Unity editor tooling, and deliver technical art documentation for shipped mobile titles.

2022 — Present
Education

Higher Technical Degree in 3D Production and Animation

Tecnicatura Superior en Producción y Animación 3D

Image Campus — Buenos Aires, Argentina

Four-year technical degree covering 3D modeling, rigging, animation, real-time pipelines, and production workflows for film and games.

2020 — 2024